![modo 801 uv modo 801 uv](http://modo.docs.thefoundry.co.uk/modo/801/help/images/getting_started/RenderTut_Step01.png)
Preview Enhancement: New option to render all available render outputs simultaneously when preview rendering. Random Texture Offset: New functionality for the Texture Locator to randomly shift textures based of different criteria. Surface Generator: New options added to better control density of the generated particles as well as Vector Vmap support. Vertex Irradiance Cache: Irradiance Cache values can be cached at the vertex level to speed up SSS, fur and IC shading. OpenEXR- Additional controls and caching options will speed up working with lots of OpenEXR files. Render Output Pattern- New option for the output pattern function for 'None', which eliminates output renaming entirely.
![modo 801 uv modo 801 uv](https://appdevelopermagazine.com/images/news_images/MODO_wtlzsmv2.jpg)
Poisson Cellular Texture: New cellular type procedural texture produces more regular pattern that can be seamlessly tiled.įrame Passes and DOF- Depth of Field has been added to the list of features that can be enhanced by Frame PassesĪdded Render Output Support: New Render Outputs added and enhancements added for better Nuke compatibility. Thin Film and Iridescent Materials: New physically based materials for simulating rainbow like diffraction effects. Maximum Radiance: A new control to limit the amount of radiance carried by any ray, helps reduce noise and fireflies. Multi-Importance Sampling: New sampling method further increases quality of global illumination sampling for IBL. MC/IC Hybrid Rendering- There is now an option to control IC and Monte Carlo for light bounces. Shading Nodes- New color and sampling nodes offer powerful control of the modo shading system at the sub-pixel level.
![modo 801 uv modo 801 uv](http://modo.docs.thefoundry.co.uk/modo/801/help/images/getting_started/RenderTut_Step08.png)
Nodal Shading- Users can now drive shading channels on a per-sample basis open up a host of new shading options. Vector Vertex Maps- A new vertex map type used for controlling size and orientation of Fur fibers and Replicators. Pack UVs- Pack UVs tool updated to support extended UV area with options for UDIM support. Handle Tooltips- New UI enhancement for tooltips that open over tool handles. Polygon Type UI Indicator- New Preference options 'Polygon Type' shows viewport overlay of the Polygon type in a layer. Polygon Freeze- New curve freezing options allow conversion of curves to polylines for fur guides. Slip UVs State- Preference added to automatically disable the Slip UVs option when any applicable tool is disabled. Set Vertex Normals- Additional options added to the Set Vertex Normals command.Įdge Extend- Now options added to the 'Edge Extend' tool to control the direction of extending edges. Polyline- New polygon type, 'Polyline' a string of two-point polygon, used specifically as long hair guides.
#Modo 801 uv update#
Transform Normals: New option on transform tool to directly modify the mapped normals or to update with edits.Ĭlay Brush: New 'Clay' sculpting brush allows users to easily build up surfaces to a set level. Merge UVs: New function to merge multiple separate UV maps into a single map. Symmetric UV: New function to make UVs symmetrical on symmetrical meshes. UV Unwrap: New unwrapping methodology for angle based flattening which can provide better results on some models.
![modo 801 uv modo 801 uv](http://kai-tei.daa.jp/cms/wp-content/uploads/2018/01/InfoView.gif)
Shatter Command: New tool for dicing up and destroying any model into many small individual pieces. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. This page documents a lot of those changes, and links to the appropriate page of the documentation so users familiar with MODO can get the information they need and start working with the new features right away. MODO 801 has received many improvements across the board, big and small.